Marine Beaufils is a French embroidery artist. She reproduces the world on a different grid than the one that is imposed to us. On embroidery’s matrix, she tries to fit the details of the video games she loves, the vignettes of her favorite movies, the readings that have marked her or the colors of astronomical views that fascinate her. It is necessary to rethink pixels into points, to convert the gradations into single tones, to calculate the dimensions of infinite objects: it is a work of adaptation and precision which cumulates great freedom and a constant discipline. Everything she likes.
Sometimes Marine works with artists whose “cartoons” (preparatory drawings) she reproduces.
Price list of available artworks available on request here
The Sentinel is a series I have been working on since 2021. In the end, it will consist of 13 needlepoint tapestries.
The Sentinel is first and foremost a video game—originally designed by Geoff Crammond for the BBC Micro—which has had many conversions.
I discovered this game in its PC version without ever exhausting its 9999 levels!
Since then, I have spent many hours wandering through the sometimes wooded, sometimes bare landscapes of the different versions of The Sentinel. But I always come back to its ZX Spectrum’ version—which was ported by Mike Follin. To explore it, I use the walkthrough of the excellent RZX Archive.
In particular, its color palette hypnotizes me. This color range is apparently very simple because the ZX Spectrum has only 8 colors. But, thanks to ingenious technical tricks, it radiates a subtle beauty.
These colors, game sequences, angles and other hallucinatory scenery are now imprinted in my head and are reflected in this 55x46cm series.
Each needlepoint tapestry is made in a duo of colors proposed by the game.