Marine Beaufils is a French embroidery artist. She reproduces the world on a different grid than the one that is imposed to us. On embroidery’s matrix, she tries to fit the details of the video games she loves, the vignettes of her favorite movies, the readings that have marked her or the colors of astronomical views that fascinate her. It is necessary to rethink pixels into points, to convert the gradations into single tones, to calculate the dimensions of infinite objects: it is a work of adaptation and precision which cumulates great freedom and a constant discipline.
Sometimes Marine works with artists whose “cartons” (preparatory drawings) she reproduces.
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EDGE magazine published an article about my artwork in its July 2023 issue, #385.
PIXEL CRAFT
Making dots of light physical, one coloured strand at a time.We’ve seen game-inspired needlecraft before, but never anything quite as striking as French artist Marine Beaufils’ interpretations of Geoff Crammond’s classic, starkly rendered 3D puzzler The Sentinel (pictured right).
“The ZX Spectrum version of The Sentinel uses its palette of eight colours in duo, with black or blue as a common denominator, and this masterful use of colours fascinated me,” Beaufils says of her attraction to honouring the game this way. “I hadn't planned on making a series—embroidery is a long and tedious process —but it was impossible for me to choose among the 13 different duos of colour, so I decided to make them all!”
Beaufils says that her “strongest motivation is the feeling that every videogame is a complex flux of images with many unseen subtleties,” and her creations extend to the static iconography of videogame maps, our favourites being her interpretations of Metroid, bringing new texture to the layout of the series first four instalments.
Pick your own favourites at www. marine.st, where Beaufils also showcases an assortment of non-game creations.
Want to hear from me? Drop your email here.