Marine Beaufils embroidery art

A.E.

Work in progress series

This series of nine needlepoint tapestries reproduces five levels of the adventure game A.E. (Jun Wada and Makoto Horai, 1982, Apple II). It focuses on representing an invisible moment in the game: the transition between two levels. Thus, the series is divided into three triptychs, each representing the level preceding the transition, the fleeting glimpse of the transition, then the level following the transition, creating a continuous progression through the pixelated universe of A.E.

Each embroidery, patiently executed in Basketweave tent stitch, offers a precise view of the game, but every other embroidery shows a subliminal tableau never truly revealed, yet one that has unconsciously imprinted itself on players’ retinas. The complete series is therefore a full traversal of this primitive digital odyssey where the boundaries between levels sometimes blur in the thread.

Basketweave tent stitch needlepoint of a scene from A.E.—video game conceived by Jun Wada and Makoto Horai—in its Apple II version.
Basketweave tent stitch needlepoint of a scene from A.E.—video game conceived by Jun Wada and Makoto Horai—in its Apple II version.
Basketweave tent stitch needlepoint of a scene from A.E.—video game conceived by Jun Wada and Makoto Horai—in its Apple II version.
Basketweave tent stitch needlepoint of a scene from A.E.—video game conceived by Jun Wada and Makoto Horai—in its Apple II version.
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